3D-Games
Engine Divine - View Trailer
engine:DIVINE is made up encounters in lieu of actual levels. Each encounter is an epic-sized boss fight, empowering the player with a similar
feeling that "Final-Boss Fights" give from other games. All encounters have puzzles and patterns which must be deciphered before a boss can be
defeated. Each has several phases and modes to increase the challenge, ensuring that figuring out just one "trick" will not be an instant-win.
Each boss is equipped with a unique challenge, ranging from utilizing the environment to overcome the goliath, using the bosses' weapons against
themselves, and even detecting patterns and manipulating objects such as mirror angles and musical intervals. In addition to these puzzle
elements; the game is infused with fast-paced, FPS style chaos. While figuring out how to defeat the enemy, the player will have to face the
full wrath of the machine, dodging mechanical punches, projectiles and anything else the GOD Machine can dish out, all while the player is
unleashing their own barrage of firepower. Giving a nod to the retro-chaotic qualities of some old-school games such as Contra and Mega Man,
this projectile-mayhem will be intertwined with the epic "boss only" style of Shadows of the Colossus, while having to solve Legend of
Zelda-like environment puzzles. Upon the defeat of each machine, the player is given new abilities and weapons to further add complexity to
the subsequent encounters.
Team Members: Alex Serret, Josh Sankey, Jordan Santell, James Borden, Zachary Brooks, Brittany Tress, Scott Ackerman, Kevin Appel, Hardik Bhatt
Adviser: Dr. Paul Diefenbach
Project Generations - View Website
Project: Generations is a one of a kind joint effort between students spanning multiple majors at Drexel University. It combines many of the
traditional MMORPG elements fans of the genre expect with a unique genetics system that ensures that no two characters are the same. Unlike
other games on the market, characters in Project: Generations age and eventually die. Before then, players must reproduce to continue their
family name. Not only will their child's abilities depend on his or her parents, but their looks are derived from classic Mendelian genetics
just like in nature. Where other MMORPGs on the market simply allow players to work together, Project: Generations actually rewards players
for teaming up and forming strong social bonds. Although still in early development, this is one game riding the cutting edge of gaming trends
that�s certainly worth keeping tabs on.
Team Members: Mike Kozak, Thomas McLean, Quang Nguyen, Thien Nguyen, Brian Mueller, David Lally, Nicholas Deimler, Kevin Hoffman, Nicholas Avallone, Dan Letarte, Evan Boucher, Jordan Santell, Aaron Grando, Michael Ambrozaitis, Andrew Aversa, Alec Henninger, Kathleen Gaunt, William Mcnulty
Adviser: Dr. Paul Diefenbach
Moach Rotel - View Trailer
"Moach Rotel" is a fast-paced, story driven, first-person adventure game that puts you into the body of Corky, your everyday, common, household
cockroach, trying to exact revenge on Chip Gritcastle, an old and dirty homeowner who murdered Corky's parents. With the help of your friends,
Flapsvergen and Percy, players will adventure through multiple levels filled with gritty, expansive environments, hilarious dialog and challenging
puzzles to overcome through teamwork and ingenuity.
Team Members: Joe Palasek, Will Muto, Aaron Krasnov, Joel Catalan, John Spofford, Tyler Moore, Nate Barnett
Adviser: Dr. Paul Diefenbach
Project Bolt is a fast-paced 3D game featuring "Blip," a robot who fights his way through other robots. Project Bolt was developed in the two-course undergraduate Gaming Workshop sequence available to Digital Media, Computer Science, and students from other disciplines including Music, Screenwriting, etc. Project Bolt takes place in the future where cities are built upon layer and layer of subterranean substructures where all the manual labor is performed by robots. Our hero, Blip, is just another of many worker-bots until fate drops a set of headphones down the garbage chute. When he decides to place the headphones onto his head, Blip enters into the insane world of this thing called "music" and becomes an outlaw amongst his own kind. From his boring workplace Blip must fight against those that would take his headphones away and make it to some place safe.
Adviser: Dr. Paul Diefenbach
Past Games & Projects - View All
Please feel free to check out some trailers and demos of past games and projects that were worked on at Drexel
University under the Research and Play department.


